/**
 * @license Highcharts JS v8.0.0 (2019-12-10)
 *
 * Boost module
 *
 * (c) 2010-2019 Highsoft AS
 * Author: Torstein Honsi
 *
 * License: www.highcharts.com/license
 *
 * This is a Highcharts module that draws long data series on a canvas in order
 * to increase performance of the initial load time and tooltip responsiveness.
 *
 * Compatible with WebGL compatible browsers (not IE < 11).
 *
 * If this module is taken in as part of the core
 * - All the loading logic should be merged with core. Update styles in the
 *   core.
 * - Most of the method wraps should probably be added directly in parent
 *   methods.
 *
 * Notes for boost mode
 * - Area lines are not drawn
 * - Lines are not drawn on scatter charts
 * - Zones and negativeColor don't work
 * - Dash styles are not rendered on lines.
 * - Columns are always one pixel wide. Don't set the threshold too low.
 * - Disable animations
 * - Marker shapes are not supported: markers will always be circles
 *
 * Optimizing tips for users
 * - Set extremes (min, max) explicitly on the axes in order for Highcharts to
 *   avoid computing extremes.
 * - Set enableMouseTracking to false on the series to improve total rendering
 *      time.
 * - The default threshold is set based on one series. If you have multiple,
 *   dense series, the combined number of points drawn gets higher, and you may
 *   want to set the threshold lower in order to use optimizations.
 * - If drawing large scatter charts, it's beneficial to set the marker radius
 *   to a value less than 1. This is to add additional spacing to make the chart
 *   more readable.
 * - If the value increments on both the X and Y axis aren't small, consider
 *   setting useGPUTranslations to true on the boost settings object. If you do
 *   this and the increments are small (e.g. datetime axis with small time
 *   increments) it may cause rendering issues due to floating point rounding
 *   errors, so your millage may vary.
 *
 * Settings
 *    There are two ways of setting the boost threshold:
 *    - Per series: boost based on number of points in individual series
 *    - Per chart: boost based on the number of series
 *
 *  To set the series boost threshold, set seriesBoostThreshold on the chart
 *  object.
 *  To set the series-specific threshold, set boostThreshold on the series
 *  object.
 *
 *  In addition, the following can be set in the boost object:
 *  {
 *      //Wether or not to use alpha blending
 *      useAlpha: boolean - default: true
 *      //Set to true to perform translations on the GPU.
 *      //Much faster, but may cause rendering issues
 *      //when using values far from 0 due to floating point
 *      //rounding issues
 *      useGPUTranslations: boolean - default: false
 *      //Use pre-allocated buffers, much faster,
 *      //but may cause rendering issues with some data sets
 *      usePreallocated: boolean - default: false
 *  }
 */
'use strict';
(function (factory) {
    if (typeof module === 'object' && module.exports) {
        factory['default'] = factory;
        module.exports = factory;
    } else if (typeof define === 'function' && define.amd) {
        define('highcharts/modules/boost', ['highcharts'], function (Highcharts) {
            factory(Highcharts);
            factory.Highcharts = Highcharts;
            return factory;
        });
    } else {
        factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
    }
}(function (Highcharts) {
    var _modules = Highcharts ? Highcharts._modules : {};
    function _registerModule(obj, path, args, fn) {
        if (!obj.hasOwnProperty(path)) {
            obj[path] = fn.apply(null, args);
        }
    }
    _registerModule(_modules, 'modules/boost/boostables.js', [], function () {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        // These are the series we allow boosting for.
        var boostables = [
            'area',
            'arearange',
            'column',
            'columnrange',
            'bar',
            'line',
            'scatter',
            'heatmap',
            'bubble',
            'treemap'
        ];

        return boostables;
    });
    _registerModule(_modules, 'modules/boost/boostable-map.js', [_modules['modules/boost/boostables.js']], function (boostables) {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        // These are the series we allow boosting for.
        var boostableMap = {};
        boostables.forEach(function (item) {
            boostableMap[item] = 1;
        });

        return boostableMap;
    });
    _registerModule(_modules, 'modules/boost/wgl-shader.js', [_modules['parts/Globals.js'], _modules['parts/Utilities.js']], function (H, U) {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        var clamp = U.clamp;
        var pick = H.pick;
        /* eslint-disable valid-jsdoc */
        /**
         * A static shader mimicing axis translation functions found in parts/Axis
         *
         * @private
         * @function GLShader
         *
         * @param {WebGLContext} gl
         *        the context in which the shader is active
         *
         * @return {*}
         */
        function GLShader(gl) {
            var vertShade = [
                /* eslint-disable max-len, @typescript-eslint/indent */
                '#version 100',
                '#define LN10 2.302585092994046',
                'precision highp float;',
                'attribute vec4 aVertexPosition;',
                'attribute vec4 aColor;',
                'varying highp vec2 position;',
                'varying highp vec4 vColor;',
                'uniform mat4 uPMatrix;',
                'uniform float pSize;',
                'uniform float translatedThreshold;',
                'uniform bool hasThreshold;',
                'uniform bool skipTranslation;',
                'uniform float xAxisTrans;',
                'uniform float xAxisMin;',
                'uniform float xAxisMinPad;',
                'uniform float xAxisPointRange;',
                'uniform float xAxisLen;',
                'uniform bool  xAxisPostTranslate;',
                'uniform float xAxisOrdinalSlope;',
                'uniform float xAxisOrdinalOffset;',
                'uniform float xAxisPos;',
                'uniform bool  xAxisCVSCoord;',
                'uniform bool  xAxisIsLog;',
                'uniform bool  xAxisReversed;',
                'uniform float yAxisTrans;',
                'uniform float yAxisMin;',
                'uniform float yAxisMinPad;',
                'uniform float yAxisPointRange;',
                'uniform float yAxisLen;',
                'uniform bool  yAxisPostTranslate;',
                'uniform float yAxisOrdinalSlope;',
                'uniform float yAxisOrdinalOffset;',
                'uniform float yAxisPos;',
                'uniform bool  yAxisCVSCoord;',
                'uniform bool  yAxisIsLog;',
                'uniform bool  yAxisReversed;',
                'uniform bool  isBubble;',
                'uniform bool  bubbleSizeByArea;',
                'uniform float bubbleZMin;',
                'uniform float bubbleZMax;',
                'uniform float bubbleZThreshold;',
                'uniform float bubbleMinSize;',
                'uniform float bubbleMaxSize;',
                'uniform bool  bubbleSizeAbs;',
                'uniform bool  isInverted;',
                'float bubbleRadius(){',
                'float value = aVertexPosition.w;',
                'float zMax = bubbleZMax;',
                'float zMin = bubbleZMin;',
                'float radius = 0.0;',
                'float pos = 0.0;',
                'float zRange = zMax - zMin;',
                'if (bubbleSizeAbs){',
                'value = value - bubbleZThreshold;',
                'zMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);',
                'zMin = 0.0;',
                '}',
                'if (value < zMin){',
                'radius = bubbleZMin / 2.0 - 1.0;',
                '} else {',
                'pos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;',
                'if (bubbleSizeByArea && pos > 0.0){',
                'pos = sqrt(pos);',
                '}',
                'radius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;',
                '}',
                'return radius * 2.0;',
                '}',
                'float translate(float val,',
                'float pointPlacement,',
                'float localA,',
                'float localMin,',
                'float minPixelPadding,',
                'float pointRange,',
                'float len,',
                'bool  cvsCoord,',
                'bool  isLog,',
                'bool  reversed',
                '){',
                'float sign = 1.0;',
                'float cvsOffset = 0.0;',
                'if (cvsCoord) {',
                'sign *= -1.0;',
                'cvsOffset = len;',
                '}',
                'if (isLog) {',
                'val = log(val) / LN10;',
                '}',
                'if (reversed) {',
                'sign *= -1.0;',
                'cvsOffset -= sign * len;',
                '}',
                'return sign * (val - localMin) * localA + cvsOffset + ',
                '(sign * minPixelPadding);',
                '}',
                'float xToPixels(float value) {',
                'if (skipTranslation){',
                'return value;// + xAxisPos;',
                '}',
                'return translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord, xAxisIsLog, xAxisReversed);// + xAxisPos;',
                '}',
                'float yToPixels(float value, float checkTreshold) {',
                'float v;',
                'if (skipTranslation){',
                'v = value;// + yAxisPos;',
                '} else {',
                'v = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord, yAxisIsLog, yAxisReversed);// + yAxisPos;',
                'if (v > yAxisLen) {',
                'v = yAxisLen;',
                '}',
                '}',
                'if (checkTreshold > 0.0 && hasThreshold) {',
                'v = min(v, translatedThreshold);',
                '}',
                'return v;',
                '}',
                'void main(void) {',
                'if (isBubble){',
                'gl_PointSize = bubbleRadius();',
                '} else {',
                'gl_PointSize = pSize;',
                '}',
                // 'gl_PointSize = 10.0;',
                'vColor = aColor;',
                'if (skipTranslation && isInverted) {',
                // If we get translated values from JS, just swap them (x, y)
                'gl_Position = uPMatrix * vec4(aVertexPosition.y + yAxisPos, aVertexPosition.x + xAxisPos, 0.0, 1.0);',
                '} else if (isInverted) {',
                // But when calculating pixel positions directly,
                // swap axes and values (x, y)
                'gl_Position = uPMatrix * vec4(yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, xToPixels(aVertexPosition.x) + xAxisPos, 0.0, 1.0);',
                '} else {',
                'gl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);',
                '}',
                // 'gl_Position = uPMatrix * vec4(aVertexPosition.x, aVertexPosition.y, 0.0, 1.0);',
                '}'
                /* eslint-enable max-len, @typescript-eslint/indent */
            ].join('\n'), 
            // Fragment shader source
            fragShade = [
                /* eslint-disable max-len, @typescript-eslint/indent */
                'precision highp float;',
                'uniform vec4 fillColor;',
                'varying highp vec2 position;',
                'varying highp vec4 vColor;',
                'uniform sampler2D uSampler;',
                'uniform bool isCircle;',
                'uniform bool hasColor;',
                // 'vec4 toColor(float value, vec2 point) {',
                //     'return vec4(0.0, 0.0, 0.0, 0.0);',
                // '}',
                'void main(void) {',
                'vec4 col = fillColor;',
                'vec4 tcol;',
                'if (hasColor) {',
                'col = vColor;',
                '}',
                'if (isCircle) {',
                'tcol = texture2D(uSampler, gl_PointCoord.st);',
                'col *= tcol;',
                'if (tcol.r < 0.0) {',
                'discard;',
                '} else {',
                'gl_FragColor = col;',
                '}',
                '} else {',
                'gl_FragColor = col;',
                '}',
                '}'
                /* eslint-enable max-len, @typescript-eslint/indent */
            ].join('\n'), uLocations = {}, 
            // The shader program
            shaderProgram, 
            // Uniform handle to the perspective matrix
            pUniform, 
            // Uniform for point size
            psUniform, 
            // Uniform for fill color
            fillColorUniform, 
            // Uniform for isBubble
            isBubbleUniform, 
            // Uniform for bubble abs sizing
            bubbleSizeAbsUniform, bubbleSizeAreaUniform, 
            // Skip translation uniform
            skipTranslationUniform, 
            // Set to 1 if circle
            isCircleUniform, 
            // Uniform for invertion
            isInverted, 
            // Error stack
            errors = [], 
            // Texture uniform
            uSamplerUniform;
            /**
             * Handle errors accumulated in errors stack
             * @private
             */
            function handleErrors() {
                if (errors.length) {
                    H.error('[highcharts boost] shader error - ' + errors.join('\n'));
                }
            }
            /**
             * String to shader program
             * @private
             * @param {string} str - the program source
             * @param {string} type - the program type: either `vertex` or `fragment`
             * @returns {bool|shader}
             */
            function stringToProgram(str, type) {
                var t = type === 'vertex' ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER, shader = gl.createShader(t);
                gl.shaderSource(shader, str);
                gl.compileShader(shader);
                if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
                    errors.push('when compiling ' +
                        type +
                        ' shader:\n' +
                        gl.getShaderInfoLog(shader));
                    return false;
                }
                return shader;
            }
            /**
             * Create the shader.
             * Loads the shader program statically defined above
             * @private
             */
            function createShader() {
                var v = stringToProgram(vertShade, 'vertex'), f = stringToProgram(fragShade, 'fragment');
                if (!v || !f) {
                    shaderProgram = false;
                    handleErrors();
                    return false;
                }
                /**
                 * @private
                 */
                function uloc(n) {
                    return gl.getUniformLocation(shaderProgram, n);
                }
                shaderProgram = gl.createProgram();
                gl.attachShader(shaderProgram, v);
                gl.attachShader(shaderProgram, f);
                gl.linkProgram(shaderProgram);
                if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
                    errors.push(gl.getProgramInfoLog(shaderProgram));
                    handleErrors();
                    shaderProgram = false;
                    return false;
                }
                gl.useProgram(shaderProgram);
                gl.bindAttribLocation(shaderProgram, 0, 'aVertexPosition');
                pUniform = uloc('uPMatrix');
                psUniform = uloc('pSize');
                fillColorUniform = uloc('fillColor');
                isBubbleUniform = uloc('isBubble');
                bubbleSizeAbsUniform = uloc('bubbleSizeAbs');
                bubbleSizeAreaUniform = uloc('bubbleSizeByArea');
                uSamplerUniform = uloc('uSampler');
                skipTranslationUniform = uloc('skipTranslation');
                isCircleUniform = uloc('isCircle');
                isInverted = uloc('isInverted');
                return true;
            }
            /**
             * Destroy the shader
             * @private
             */
            function destroy() {
                if (gl && shaderProgram) {
                    gl.deleteProgram(shaderProgram);
                    shaderProgram = false;
                }
            }
            /**
             * Bind the shader.
             * This makes the shader the active one until another one is bound,
             * or until 0 is bound.
             * @private
             */
            function bind() {
                if (gl && shaderProgram) {
                    gl.useProgram(shaderProgram);
                }
            }
            /**
             * Set a uniform value.
             * This uses a hash map to cache uniform locations.
             * @private
             * @param name {string} - the name of the uniform to set
             * @param val {float} - the value to set
             */
            function setUniform(name, val) {
                if (gl && shaderProgram) {
                    var u = uLocations[name] = (uLocations[name] ||
                        gl.getUniformLocation(shaderProgram, name));
                    gl.uniform1f(u, val);
                }
            }
            /**
             * Set the active texture
             * @private
             * @param texture - the texture
             */
            function setTexture(texture) {
                if (gl && shaderProgram) {
                    gl.uniform1i(uSamplerUniform, texture);
                }
            }
            /**
             * Set if inversion state
             * @private
             * @flag is the state
             */
            function setInverted(flag) {
                if (gl && shaderProgram) {
                    gl.uniform1i(isInverted, flag);
                }
            }
            /**
             * Enable/disable circle drawing
             * @private
             */
            function setDrawAsCircle(flag) {
                if (gl && shaderProgram) {
                    gl.uniform1i(isCircleUniform, flag ? 1 : 0);
                }
            }
            /**
             * Flush
             * @private
             */
            function reset() {
                if (gl && shaderProgram) {
                    gl.uniform1i(isBubbleUniform, 0);
                    gl.uniform1i(isCircleUniform, 0);
                }
            }
            /**
             * Set bubble uniforms
             * @private
             * @param series {Highcharts.Series} - the series to use
             */
            function setBubbleUniforms(series, zCalcMin, zCalcMax) {
                var seriesOptions = series.options, zMin = Number.MAX_VALUE, zMax = -Number.MAX_VALUE;
                if (gl && shaderProgram && series.type === 'bubble') {
                    zMin = pick(seriesOptions.zMin, clamp(zCalcMin, seriesOptions.displayNegative === false ?
                        seriesOptions.zThreshold : -Number.MAX_VALUE, zMin));
                    zMax = pick(seriesOptions.zMax, Math.max(zMax, zCalcMax));
                    gl.uniform1i(isBubbleUniform, 1);
                    gl.uniform1i(isCircleUniform, 1);
                    gl.uniform1i(bubbleSizeAreaUniform, (series.options.sizeBy !== 'width'));
                    gl.uniform1i(bubbleSizeAbsUniform, series.options
                        .sizeByAbsoluteValue);
                    setUniform('bubbleZMin', zMin);
                    setUniform('bubbleZMax', zMax);
                    setUniform('bubbleZThreshold', series.options.zThreshold);
                    setUniform('bubbleMinSize', series.minPxSize);
                    setUniform('bubbleMaxSize', series.maxPxSize);
                }
            }
            /**
             * Set the Color uniform.
             * @private
             * @param color {Array<float>} - an array with RGBA values
             */
            function setColor(color) {
                if (gl && shaderProgram) {
                    gl.uniform4f(fillColorUniform, color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, color[3]);
                }
            }
            /**
             * Set skip translation
             * @private
             */
            function setSkipTranslation(flag) {
                if (gl && shaderProgram) {
                    gl.uniform1i(skipTranslationUniform, flag === true ? 1 : 0);
                }
            }
            /**
             * Set the perspective matrix
             * @private
             * @param m {Matrix4x4} - the matrix
             */
            function setPMatrix(m) {
                if (gl && shaderProgram) {
                    gl.uniformMatrix4fv(pUniform, false, m);
                }
            }
            /**
             * Set the point size.
             * @private
             * @param p {float} - point size
             */
            function setPointSize(p) {
                if (gl && shaderProgram) {
                    gl.uniform1f(psUniform, p);
                }
            }
            /**
             * Get the shader program handle
             * @private
             * @return {GLInt} - the handle for the program
             */
            function getProgram() {
                return shaderProgram;
            }
            if (gl) {
                if (!createShader()) {
                    return false;
                }
            }
            return {
                psUniform: function () {
                    return psUniform;
                },
                pUniform: function () {
                    return pUniform;
                },
                fillColorUniform: function () {
                    return fillColorUniform;
                },
                setBubbleUniforms: setBubbleUniforms,
                bind: bind,
                program: getProgram,
                create: createShader,
                setUniform: setUniform,
                setPMatrix: setPMatrix,
                setColor: setColor,
                setPointSize: setPointSize,
                setSkipTranslation: setSkipTranslation,
                setTexture: setTexture,
                setDrawAsCircle: setDrawAsCircle,
                reset: reset,
                setInverted: setInverted,
                destroy: destroy
            };
        }

        return GLShader;
    });
    _registerModule(_modules, 'modules/boost/wgl-vbuffer.js', [], function () {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        /* eslint-disable valid-jsdoc */
        /**
         * Vertex Buffer abstraction.
         * A vertex buffer is a set of vertices which are passed to the GPU
         * in a single call.
         *
         * @private
         * @function GLVertexBuffer
         *
         * @param {WebGLContext} gl
         *        the context in which to create the buffer
         *
         * @param {GLShader} shader
         *        the shader to use
         *
         * @return {*}
         */
        function GLVertexBuffer(gl, shader, dataComponents
        /* , type */
        ) {
            var buffer = false, vertAttribute = false, components = dataComponents || 2, preAllocated = false, iterator = 0, 
            // farray = false,
            data;
            // type = type || 'float';
            /**
             * @private
             */
            function destroy() {
                if (buffer) {
                    gl.deleteBuffer(buffer);
                    buffer = false;
                    vertAttribute = false;
                }
                iterator = 0;
                components = dataComponents || 2;
                data = [];
            }
            /**
             * Build the buffer
             * @private
             * @param dataIn {Array<float>} - a 0 padded array of indices
             * @param attrib {String} - the name of the Attribute to bind the buffer to
             * @param dataComponents {Integer} - the number of components per. indice
             */
            function build(dataIn, attrib, dataComponents) {
                var farray;
                data = dataIn || [];
                if ((!data || data.length === 0) && !preAllocated) {
                    // console.error('trying to render empty vbuffer');
                    destroy();
                    return false;
                }
                components = dataComponents || components;
                if (buffer) {
                    gl.deleteBuffer(buffer);
                }
                if (!preAllocated) {
                    farray = new Float32Array(data);
                }
                buffer = gl.createBuffer();
                gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
                gl.bufferData(gl.ARRAY_BUFFER, preAllocated || farray, gl.STATIC_DRAW);
                // gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
                vertAttribute = gl.getAttribLocation(shader.program(), attrib);
                gl.enableVertexAttribArray(vertAttribute);
                // Trigger cleanup
                farray = false;
                return true;
            }
            /**
             * Bind the buffer
             * @private
             */
            function bind() {
                if (!buffer) {
                    return false;
                }
                // gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
                // gl.enableVertexAttribArray(vertAttribute);
                // gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
                gl.vertexAttribPointer(vertAttribute, components, gl.FLOAT, false, 0, 0);
                // gl.enableVertexAttribArray(vertAttribute);
            }
            /**
             * Render the buffer
             * @private
             * @param from {Integer} - the start indice
             * @param to {Integer} - the end indice
             * @param drawMode {String} - the draw mode
             */
            function render(from, to, drawMode) {
                var length = preAllocated ? preAllocated.length : data.length;
                if (!buffer) {
                    return false;
                }
                if (!length) {
                    return false;
                }
                if (!from || from > length || from < 0) {
                    from = 0;
                }
                if (!to || to > length) {
                    to = length;
                }
                drawMode = drawMode || 'points';
                gl.drawArrays(gl[drawMode.toUpperCase()], from / components, (to - from) / components);
                return true;
            }
            /**
             * @private
             */
            function push(x, y, a, b) {
                if (preAllocated) { // && iterator <= preAllocated.length - 4) {
                    preAllocated[++iterator] = x;
                    preAllocated[++iterator] = y;
                    preAllocated[++iterator] = a;
                    preAllocated[++iterator] = b;
                }
            }
            /**
             * Note about pre-allocated buffers:
             *     - This is slower for charts with many series
             * @private
             */
            function allocate(size) {
                size *= 4;
                iterator = -1;
                preAllocated = new Float32Array(size);
            }
            // /////////////////////////////////////////////////////////////////////////
            return {
                destroy: destroy,
                bind: bind,
                data: data,
                build: build,
                render: render,
                allocate: allocate,
                push: push
            };
        }

        return GLVertexBuffer;
    });
    _registerModule(_modules, 'modules/boost/wgl-renderer.js', [_modules['parts/Globals.js'], _modules['modules/boost/wgl-shader.js'], _modules['modules/boost/wgl-vbuffer.js'], _modules['parts/Utilities.js']], function (H, GLShader, GLVertexBuffer, U) {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        var isNumber = U.isNumber, objEach = U.objectEach;
        var win = H.win, doc = win.document, merge = H.merge, some = H.some, Color = H.Color, pick = H.pick;
        /* eslint-disable valid-jsdoc */
        /**
         * Main renderer. Used to render series.
         *
         * Notes to self:
         * - May be able to build a point map by rendering to a separate canvas and
         *   encoding values in the color data.
         * - Need to figure out a way to transform the data quicker
         *
         * @private
         * @function GLRenderer
         *
         * @param {Function} postRenderCallback
         *
         * @return {*}
         */
        function GLRenderer(postRenderCallback) {
            //  // Shader
            var shader = false, 
            // Vertex buffers - keyed on shader attribute name
            vbuffer = false, 
            // Opengl context
            gl = false, 
            // Width of our viewport in pixels
            width = 0, 
            // Height of our viewport in pixels
            height = 0, 
            // The data to render - array of coordinates
            data = false, 
            // The marker data
            markerData = false, 
            // Exports
            exports = {}, 
            // Is it inited?
            isInited = false, 
            // The series stack
            series = [], 
            // Texture handles
            textureHandles = {}, 
            // Things to draw as "rectangles" (i.e lines)
            asBar = {
                'column': true,
                'columnrange': true,
                'bar': true,
                'area': true,
                'arearange': true
            }, asCircle = {
                'scatter': true,
                'bubble': true
            }, 
            // Render settings
            settings = {
                pointSize: 1,
                lineWidth: 1,
                fillColor: '#AA00AA',
                useAlpha: true,
                usePreallocated: false,
                useGPUTranslations: false,
                debug: {
                    timeRendering: false,
                    timeSeriesProcessing: false,
                    timeSetup: false,
                    timeBufferCopy: false,
                    timeKDTree: false,
                    showSkipSummary: false
                }
            };
            // /////////////////////////////////////////////////////////////////////////
            /**
             * @private
             */
            function setOptions(options) {
                merge(true, settings, options);
            }
            /**
             * @private
             */
            function seriesPointCount(series) {
                var isStacked, xData, s;
                if (series.isSeriesBoosting) {
                    isStacked = !!series.options.stacking;
                    xData = (series.xData ||
                        series.options.xData ||
                        series.processedXData);
                    s = (isStacked ? series.data : (xData || series.options.data))
                        .length;
                    if (series.type === 'treemap') {
                        s *= 12;
                    }
                    else if (series.type === 'heatmap') {
                        s *= 6;
                    }
                    else if (asBar[series.type]) {
                        s *= 2;
                    }
                    return s;
                }
                return 0;
            }
            /**
             * Allocate a float buffer to fit all series
             * @private
             */
            function allocateBuffer(chart) {
                var s = 0;
                if (!settings.usePreallocated) {
                    return;
                }
                chart.series.forEach(function (series) {
                    if (series.isSeriesBoosting) {
                        s += seriesPointCount(series);
                    }
                });
                vbuffer.allocate(s);
            }
            /**
             * @private
             */
            function allocateBufferForSingleSeries(series) {
                var s = 0;
                if (!settings.usePreallocated) {
                    return;
                }
                if (series.isSeriesBoosting) {
                    s = seriesPointCount(series);
                }
                vbuffer.allocate(s);
            }
            /**
             * Returns an orthographic perspective matrix
             * @private
             * @param {number} width - the width of the viewport in pixels
             * @param {number} height - the height of the viewport in pixels
             */
            function orthoMatrix(width, height) {
                var near = 0, far = 1;
                return [
                    2 / width, 0, 0, 0,
                    0, -(2 / height), 0, 0,
                    0, 0, -2 / (far - near), 0,
                    -1, 1, -(far + near) / (far - near), 1
                ];
            }
            /**
             * Clear the depth and color buffer
             * @private
             */
            function clear() {
                gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
            }
            /**
             * Get the WebGL context
             * @private
             * @returns {WebGLContext} - the context
             */
            function getGL() {
                return gl;
            }
            /**
             * Push data for a single series
             * This calculates additional vertices and transforms the data to be
             * aligned correctly in memory
             * @private
             */
            function pushSeriesData(series, inst) {
                var isRange = (series.pointArrayMap &&
                    series.pointArrayMap.join(',') === 'low,high'), chart = series.chart, options = series.options, isStacked = !!options.stacking, rawData = options.data, xExtremes = series.xAxis.getExtremes(), xMin = xExtremes.min, xMax = xExtremes.max, yExtremes = series.yAxis.getExtremes(), yMin = yExtremes.min, yMax = yExtremes.max, xData = series.xData || options.xData || series.processedXData, yData = series.yData || options.yData || series.processedYData, zData = (series.zData || options.zData ||
                    series.processedZData), yAxis = series.yAxis, xAxis = series.xAxis, 
                // plotHeight = series.chart.plotHeight,
                plotWidth = series.chart.plotWidth, useRaw = !xData || xData.length === 0, 
                // threshold = options.threshold,
                // yBottom = chart.yAxis[0].getThreshold(threshold),
                // hasThreshold = isNumber(threshold),
                // colorByPoint = series.options.colorByPoint,
                // This is required for color by point, so make sure this is
                // uncommented if enabling that
                // colorIndex = 0,
                // Required for color axis support
                // caxis,
                connectNulls = options.connectNulls, 
                // For some reason eslint/TypeScript don't pick up that this is
                // actually used: --- bre1470: it is never read, just set
                // maxVal: (number|undefined), // eslint-disable-line no-unused-vars
                points = series.points || false, lastX = false, lastY = false, minVal, color, scolor, sdata = isStacked ? series.data : (xData || rawData), closestLeft = { x: Number.MAX_VALUE, y: 0 }, closestRight = { x: -Number.MAX_VALUE, y: 0 }, 
                //
                skipped = 0, hadPoints = false, 
                //
                cullXThreshold = 1, cullYThreshold = 1, 
                // The following are used in the builder while loop
                x, y, d, z, i = -1, px = false, nx = false, low, chartDestroyed = typeof chart.index === 'undefined', nextInside = false, prevInside = false, pcolor = false, drawAsBar = asBar[series.type], isXInside = false, isYInside = true, firstPoint = true, zones = options.zones || false, zoneDefColor = false, threshold = options.threshold, gapSize = false;
                if (options.boostData && options.boostData.length > 0) {
                    return;
                }
                if (options.gapSize) {
                    gapSize = options.gapUnit !== 'value' ?
                        options.gapSize * series.closestPointRange :
                        options.gapSize;
                }
                if (zones) {
                    some(zones, function (zone) {
                        if (typeof zone.value === 'undefined') {
                            zoneDefColor = new H.Color(zone.color);
                            return true;
                        }
                    });
                    if (!zoneDefColor) {
                        zoneDefColor = ((series.pointAttribs && series.pointAttribs().fill) ||
                            series.color);
                        zoneDefColor = new H.Color(zoneDefColor);
                    }
                }
                if (chart.inverted) {
                    // plotHeight = series.chart.plotWidth;
                    plotWidth = series.chart.plotHeight;
                }
                series.closestPointRangePx = Number.MAX_VALUE;
                /**
                 * Push color to color buffer - need to do this per vertex.
                 * @private
                 */
                function pushColor(color) {
                    if (color) {
                        inst.colorData.push(color[0]);
                        inst.colorData.push(color[1]);
                        inst.colorData.push(color[2]);
                        inst.colorData.push(color[3]);
                    }
                }
                /**
                 * Push a vertice to the data buffer.
                 * @private
                 */
                function vertice(x, y, checkTreshold, pointSize, color) {
                    pushColor(color);
                    if (settings.usePreallocated) {
                        vbuffer.push(x, y, checkTreshold ? 1 : 0, pointSize || 1);
                    }
                    else {
                        data.push(x);
                        data.push(y);
                        data.push(checkTreshold ? 1 : 0);
                        data.push(pointSize || 1);
                    }
                }
                /**
                 * @private
                 */
                function closeSegment() {
                    if (inst.segments.length) {
                        inst.segments[inst.segments.length - 1].to = data.length;
                    }
                }
                /**
                 * Create a new segment for the current set.
                 * @private
                 */
                function beginSegment() {
                    // Insert a segment on the series.
                    // A segment is just a start indice.
                    // When adding a segment, if one exists from before, it should
                    // set the previous segment's end
                    if (inst.segments.length &&
                        inst.segments[inst.segments.length - 1].from === data.length) {
                        return;
                    }
                    closeSegment();
                    inst.segments.push({
                        from: data.length
                    });
                }
                /**
                 * Push a rectangle to the data buffer.
                 * @private
                 */
                function pushRect(x, y, w, h, color) {
                    pushColor(color);
                    vertice(x + w, y);
                    pushColor(color);
                    vertice(x, y);
                    pushColor(color);
                    vertice(x, y + h);
                    pushColor(color);
                    vertice(x, y + h);
                    pushColor(color);
                    vertice(x + w, y + h);
                    pushColor(color);
                    vertice(x + w, y);
                }
                // Create the first segment
                beginSegment();
                // Special case for point shapes
                if (points && points.length > 0) {
                    // If we're doing points, we assume that the points are already
                    // translated, so we skip the shader translation.
                    inst.skipTranslation = true;
                    // Force triangle draw mode
                    inst.drawMode = 'triangles';
                    // We don't have a z component in the shader, so we need to sort.
                    if (points[0].node && points[0].node.levelDynamic) {
                        points.sort(function (a, b) {
                            if (a.node) {
                                if (a.node.levelDynamic >
                                    b.node.levelDynamic) {
                                    return 1;
                                }
                                if (a.node.levelDynamic <
                                    b.node.levelDynamic) {
                                    return -1;
                                }
                            }
                            return 0;
                        });
                    }
                    points.forEach(function (point) {
                        var plotY = point.plotY, shapeArgs, swidth, pointAttr;
                        if (typeof plotY !== 'undefined' &&
                            !isNaN(plotY) &&
                            point.y !== null) {
                            shapeArgs = point.shapeArgs;
                            pointAttr = chart.styledMode ?
                                point.series
                                    .colorAttribs(point) :
                                pointAttr = point.series.pointAttribs(point);
                            swidth = pointAttr['stroke-width'] || 0;
                            // Handle point colors
                            color = H.color(pointAttr.fill).rgba;
                            color[0] /= 255.0;
                            color[1] /= 255.0;
                            color[2] /= 255.0;
                            // So there are two ways of doing this. Either we can
                            // create a rectangle of two triangles, or we can do a
                            // point and use point size. Latter is faster, but
                            // only supports squares. So we're doing triangles.
                            // We could also use one color per. vertice to get
                            // better color interpolation.
                            // If there's stroking, we do an additional rect
                            if (series.type === 'treemap') {
                                swidth = swidth || 1;
                                scolor = H.color(pointAttr.stroke).rgba;
                                scolor[0] /= 255.0;
                                scolor[1] /= 255.0;
                                scolor[2] /= 255.0;
                                pushRect(shapeArgs.x, shapeArgs.y, shapeArgs.width, shapeArgs.height, scolor);
                                swidth /= 2;
                            }
                            // } else {
                            //     swidth = 0;
                            // }
                            // Fixes issues with inverted heatmaps (see #6981)
                            // The root cause is that the coordinate system is flipped.
                            // In other words, instead of [0,0] being top-left, it's
                            // bottom-right. This causes a vertical and horizontal flip
                            // in the resulting image, making it rotated 180 degrees.
                            if (series.type === 'heatmap' && chart.inverted) {
                                shapeArgs.x = xAxis.len - shapeArgs.x;
                                shapeArgs.y = yAxis.len - shapeArgs.y;
                                shapeArgs.width = -shapeArgs.width;
                                shapeArgs.height = -shapeArgs.height;
                            }
                            pushRect(shapeArgs.x + swidth, shapeArgs.y + swidth, shapeArgs.width - (swidth * 2), shapeArgs.height - (swidth * 2), color);
                        }
                    });
                    closeSegment();
                    return;
                }
                // Extract color axis
                // (chart.axes || []).forEach(function (a) {
                //     if (H.ColorAxis && a instanceof H.ColorAxis) {
                //         caxis = a;
                //     }
                // });
                while (i < sdata.length - 1) {
                    d = sdata[++i];
                    // px = x = y = z = nx = low = false;
                    // chartDestroyed = typeof chart.index === 'undefined';
                    // nextInside = prevInside = pcolor = isXInside = isYInside = false;
                    // drawAsBar = asBar[series.type];
                    if (chartDestroyed) {
                        break;
                    }
                    // Uncomment this to enable color by point.
                    // This currently left disabled as the charts look really ugly
                    // when enabled and there's a lot of points.
                    // Leaving in for the future (tm).
                    // if (colorByPoint) {
                    //     colorIndex = ++colorIndex %
                    //         series.chart.options.colors.length;
                    //     pcolor = toRGBAFast(series.chart.options.colors[colorIndex]);
                    //     pcolor[0] /= 255.0;
                    //     pcolor[1] /= 255.0;
                    //     pcolor[2] /= 255.0;
                    // }
                    if (useRaw) {
                        x = d[0];
                        y = d[1];
                        if (sdata[i + 1]) {
                            nx = sdata[i + 1][0];
                        }
                        if (sdata[i - 1]) {
                            px = sdata[i - 1][0];
                        }
                        if (d.length >= 3) {
                            z = d[2];
                            if (d[2] > inst.zMax) {
                                inst.zMax = d[2];
                            }
                            if (d[2] < inst.zMin) {
                                inst.zMin = d[2];
                            }
                        }
                    }
                    else {
                        x = d;
                        y = yData[i];
                        if (sdata[i + 1]) {
                            nx = sdata[i + 1];
                        }
                        if (sdata[i - 1]) {
                            px = sdata[i - 1];
                        }
                        if (zData && zData.length) {
                            z = zData[i];
                            if (zData[i] > inst.zMax) {
                                inst.zMax = zData[i];
                            }
                            if (zData[i] < inst.zMin) {
                                inst.zMin = zData[i];
                            }
                        }
                    }
                    if (!connectNulls && (x === null || y === null)) {
                        beginSegment();
                        continue;
                    }
                    if (nx && nx >= xMin && nx <= xMax) {
                        nextInside = true;
                    }
                    if (px && px >= xMin && px <= xMax) {
                        prevInside = true;
                    }
                    if (isRange) {
                        if (useRaw) {
                            y = d.slice(1, 3);
                        }
                        low = y[0];
                        y = y[1];
                    }
                    else if (isStacked) {
                        x = d.x;
                        y = d.stackY;
                        low = y - d.y;
                    }
                    if (yMin !== null &&
                        typeof yMin !== 'undefined' &&
                        yMax !== null &&
                        typeof yMax !== 'undefined') {
                        isYInside = y >= yMin && y <= yMax;
                    }
                    if (x > xMax && closestRight.x < xMax) {
                        closestRight.x = x;
                        closestRight.y = y;
                    }
                    if (x < xMin && closestLeft.x > xMin) {
                        closestLeft.x = x;
                        closestLeft.y = y;
                    }
                    if (y === null && connectNulls) {
                        continue;
                    }
                    // Cull points outside the extremes
                    if (y === null || (!isYInside && !nextInside && !prevInside)) {
                        beginSegment();
                        continue;
                    }
                    // The first point before and first after extremes should be
                    // rendered (#9962)
                    if ((nx >= xMin || x >= xMin) &&
                        (px <= xMax || x <= xMax)) {
                        isXInside = true;
                    }
                    if (!isXInside && !nextInside && !prevInside) {
                        continue;
                    }
                    if (gapSize && x - px > gapSize) {
                        beginSegment();
                    }
                    // Note: Boost requires that zones are sorted!
                    if (zones) {
                        pcolor = zoneDefColor.rgba;
                        some(zones, function (// eslint-disable-line no-loop-func
                        zone, i) {
                            var last = zones[i - 1];
                            if (typeof zone.value !== 'undefined' && y <= zone.value) {
                                if (!last || y >= last.value) {
                                    pcolor = H.color(zone.color).rgba;
                                }
                                return true;
                            }
                        });
                        pcolor[0] /= 255.0;
                        pcolor[1] /= 255.0;
                        pcolor[2] /= 255.0;
                    }
                    // Skip translations - temporary floating point fix
                    if (!settings.useGPUTranslations) {
                        inst.skipTranslation = true;
                        x = xAxis.toPixels(x, true);
                        y = yAxis.toPixels(y, true);
                        // Make sure we're not drawing outside of the chart area.
                        // See #6594. Update: this is no longer required as far as I
                        // can tell. Leaving in for git blame in case there are edge
                        // cases I've not found. Having this in breaks #10246.
                        // if (y > plotHeight) {
                        // y = plotHeight;
                        // }
                        if (x > plotWidth) {
                            // If this is  rendered as a point, just skip drawing it
                            // entirely, as we're not dependandt on lineTo'ing to it.
                            // See #8197
                            if (inst.drawMode === 'points') {
                                continue;
                            }
                            // Having this here will clamp markers and make the angle
                            // of the last line wrong. See 9166.
                            // x = plotWidth;
                        }
                    }
                    if (drawAsBar) {
                        // maxVal = y;
                        minVal = low;
                        if (low === false || typeof low === 'undefined') {
                            if (y < 0) {
                                minVal = y;
                            }
                            else {
                                minVal = 0;
                            }
                        }
                        if (!isRange && !isStacked) {
                            minVal = Math.max(threshold === null ? yMin : threshold, // #5268
                            yMin); // #8731
                        }
                        if (!settings.useGPUTranslations) {
                            minVal = yAxis.toPixels(minVal, true);
                        }
                        // Need to add an extra point here
                        vertice(x, minVal, 0, 0, pcolor);
                    }
                    // No markers on out of bounds things.
                    // Out of bound things are shown if and only if the next
                    // or previous point is inside the rect.
                    if (inst.hasMarkers && isXInside) {
                        // x = Highcharts.correctFloat(
                        //     Math.min(Math.max(-1e5, xAxis.translate(
                        //         x,
                        //         0,
                        //         0,
                        //         0,
                        //         1,
                        //         0.5,
                        //         false
                        //     )), 1e5)
                        // );
                        if (lastX !== false) {
                            series.closestPointRangePx = Math.min(series.closestPointRangePx, Math.abs(x - lastX));
                        }
                    }
                    // If the last _drawn_ point is closer to this point than the
                    // threshold, skip it. Shaves off 20-100ms in processing.
                    if (!settings.useGPUTranslations &&
                        !settings.usePreallocated &&
                        (lastX && Math.abs(x - lastX) < cullXThreshold) &&
                        (lastY && Math.abs(y - lastY) < cullYThreshold)) {
                        if (settings.debug.showSkipSummary) {
                            ++skipped;
                        }
                        continue;
                    }
                    // Do step line if enabled.
                    // Draws an additional point at the old Y at the new X.
                    // See #6976.
                    if (options.step && !firstPoint) {
                        vertice(x, lastY, 0, 2, pcolor);
                    }
                    vertice(x, y, 0, series.type === 'bubble' ? (z || 1) : 2, pcolor);
                    // Uncomment this to support color axis.
                    // if (caxis) {
                    //     color = H.color(caxis.toColor(y)).rgba;
                    //     inst.colorData.push(color[0] / 255.0);
                    //     inst.colorData.push(color[1] / 255.0);
                    //     inst.colorData.push(color[2] / 255.0);
                    //     inst.colorData.push(color[3]);
                    // }
                    lastX = x;
                    lastY = y;
                    hadPoints = true;
                    firstPoint = false;
                }
                if (settings.debug.showSkipSummary) {
                    console.log('skipped points:', skipped); // eslint-disable-line no-console
                }
                /**
                 * @private
                 */
                function pushSupplementPoint(point, atStart) {
                    if (!settings.useGPUTranslations) {
                        inst.skipTranslation = true;
                        point.x = xAxis.toPixels(point.x, true);
                        point.y = yAxis.toPixels(point.y, true);
                    }
                    // We should only do this for lines, and we should ignore markers
                    // since there's no point here that would have a marker.
                    if (atStart) {
                        data = [point.x, point.y, 0, 2].concat(data);
                        return;
                    }
                    vertice(point.x, point.y, 0, 2);
                }
                if (!hadPoints &&
                    connectNulls !== false &&
                    series.drawMode === 'line_strip') {
                    if (closestLeft.x < Number.MAX_VALUE) {
                        // We actually need to push this *before* the complete buffer.
                        pushSupplementPoint(closestLeft, true);
                    }
                    if (closestRight.x > -Number.MAX_VALUE) {
                        pushSupplementPoint(closestRight);
                    }
                }
                closeSegment();
            }
            /**
             * Push a series to the renderer
             * If we render the series immediatly, we don't have to loop later
             * @private
             * @param s {Highchart.Series} - the series to push
             */
            function pushSeries(s) {
                if (series.length > 0) {
                    // series[series.length - 1].to = data.length;
                    if (series[series.length - 1].hasMarkers) {
                        series[series.length - 1].markerTo = markerData.length;
                    }
                }
                if (settings.debug.timeSeriesProcessing) {
                    console.time('building ' + s.type + ' series'); // eslint-disable-line no-console
                }
                series.push({
                    segments: [],
                    // from: data.length,
                    markerFrom: markerData.length,
                    // Push RGBA values to this array to use per. point coloring.
                    // It should be 0-padded, so each component should be pushed in
                    // succession.
                    colorData: [],
                    series: s,
                    zMin: Number.MAX_VALUE,
                    zMax: -Number.MAX_VALUE,
                    hasMarkers: s.options.marker ?
                        s.options.marker.enabled !== false :
                        false,
                    showMarkers: true,
                    drawMode: {
                        'area': 'lines',
                        'arearange': 'lines',
                        'areaspline': 'line_strip',
                        'column': 'lines',
                        'columnrange': 'lines',
                        'bar': 'lines',
                        'line': 'line_strip',
                        'scatter': 'points',
                        'heatmap': 'triangles',
                        'treemap': 'triangles',
                        'bubble': 'points'
                    }[s.type] || 'line_strip'
                });
                // Add the series data to our buffer(s)
                pushSeriesData(s, series[series.length - 1]);
                if (settings.debug.timeSeriesProcessing) {
                    console.timeEnd('building ' + s.type + ' series'); // eslint-disable-line no-console
                }
            }
            /**
             * Flush the renderer.
             * This removes pushed series and vertices.
             * Should be called after clearing and before rendering
             * @private
             */
            function flush() {
                series = [];
                exports.data = data = [];
                markerData = [];
                if (vbuffer) {
                    vbuffer.destroy();
                }
            }
            /**
             * Pass x-axis to shader
             * @private
             * @param axis {Highcharts.Axis} - the x-axis
             */
            function setXAxis(axis) {
                if (!shader) {
                    return;
                }
                shader.setUniform('xAxisTrans', axis.transA);
                shader.setUniform('xAxisMin', axis.min);
                shader.setUniform('xAxisMinPad', axis.minPixelPadding);
                shader.setUniform('xAxisPointRange', axis.pointRange);
                shader.setUniform('xAxisLen', axis.len);
                shader.setUniform('xAxisPos', axis.pos);
                shader.setUniform('xAxisCVSCoord', (!axis.horiz));
                shader.setUniform('xAxisIsLog', axis.isLog);
                shader.setUniform('xAxisReversed', (!!axis.reversed));
            }
            /**
             * Pass y-axis to shader
             * @private
             * @param axis {Highcharts.Axis} - the y-axis
             */
            function setYAxis(axis) {
                if (!shader) {
                    return;
                }
                shader.setUniform('yAxisTrans', axis.transA);
                shader.setUniform('yAxisMin', axis.min);
                shader.setUniform('yAxisMinPad', axis.minPixelPadding);
                shader.setUniform('yAxisPointRange', axis.pointRange);
                shader.setUniform('yAxisLen', axis.len);
                shader.setUniform('yAxisPos', axis.pos);
                shader.setUniform('yAxisCVSCoord', (!axis.horiz));
                shader.setUniform('yAxisIsLog', axis.isLog);
                shader.setUniform('yAxisReversed', (!!axis.reversed));
            }
            /**
             * Set the translation threshold
             * @private
             * @param has {boolean} - has threshold flag
             * @param translation {Float} - the threshold
             */
            function setThreshold(has, translation) {
                shader.setUniform('hasThreshold', has);
                shader.setUniform('translatedThreshold', translation);
            }
            /**
             * Render the data
             * This renders all pushed series.
             * @private
             */
            function render(chart) {
                if (chart) {
                    if (!chart.chartHeight || !chart.chartWidth) {
                        // chart.setChartSize();
                    }
                    width = chart.chartWidth || 800;
                    height = chart.chartHeight || 400;
                }
                else {
                    return false;
                }
                if (!gl || !width || !height || !shader) {
                    return false;
                }
                if (settings.debug.timeRendering) {
                    console.time('gl rendering'); // eslint-disable-line no-console
                }
                gl.canvas.width = width;
                gl.canvas.height = height;
                shader.bind();
                gl.viewport(0, 0, width, height);
                shader.setPMatrix(orthoMatrix(width, height));
                if (settings.lineWidth > 1 && !H.isMS) {
                    gl.lineWidth(settings.lineWidth);
                }
                vbuffer.build(exports.data, 'aVertexPosition', 4);
                vbuffer.bind();
                shader.setInverted(chart.inverted);
                // Render the series
                series.forEach(function (s, si) {
                    var options = s.series.options, shapeOptions = options.marker, sindex, lineWidth = (typeof options.lineWidth !== 'undefined' ?
                        options.lineWidth :
                        1), threshold = options.threshold, hasThreshold = isNumber(threshold), yBottom = s.series.yAxis.getThreshold(threshold), translatedThreshold = yBottom, cbuffer, showMarkers = pick(options.marker ? options.marker.enabled : null, s.series.xAxis.isRadial ? true : null, s.series.closestPointRangePx >
                        2 * ((options.marker ?
                            options.marker.radius :
                            10) || 10)), fillColor, shapeTexture = textureHandles[(shapeOptions && shapeOptions.symbol) ||
                        s.series.symbol] || textureHandles.circle, color;
                    if (s.segments.length === 0 ||
                        (s.segmentslength &&
                            s.segments[0].from === s.segments[0].to)) {
                        return;
                    }
                    if (shapeTexture.isReady) {
                        gl.bindTexture(gl.TEXTURE_2D, shapeTexture.handle);
                        shader.setTexture(shapeTexture.handle);
                    }
                    if (chart.styledMode) {
                        fillColor = (s.series.markerGroup &&
                            s.series.markerGroup.getStyle('fill'));
                    }
                    else {
                        fillColor =
                            (s.series.pointAttribs && s.series.pointAttribs().fill) ||
                                s.series.color;
                        if (options.colorByPoint) {
                            fillColor = s.series.chart.options.colors[si];
                        }
                    }
                    if (s.series.fillOpacity && options.fillOpacity) {
                        fillColor = new Color(fillColor).setOpacity(pick(options.fillOpacity, 1.0)).get();
                    }
                    color = H.color(fillColor).rgba;
                    if (!settings.useAlpha) {
                        color[3] = 1.0;
                    }
                    // This is very much temporary
                    if (s.drawMode === 'lines' &&
                        settings.useAlpha &&
                        color[3] < 1) {
                        color[3] /= 10;
                    }
                    // Blending
                    if (options.boostBlending === 'add') {
                        gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
                        gl.blendEquation(gl.FUNC_ADD);
                    }
                    else if (options.boostBlending === 'mult' ||
                        options.boostBlending === 'multiply') {
                        gl.blendFunc(gl.DST_COLOR, gl.ZERO);
                    }
                    else if (options.boostBlending === 'darken') {
                        gl.blendFunc(gl.ONE, gl.ONE);
                        gl.blendEquation(gl.FUNC_MIN);
                    }
                    else {
                        // gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
                        // gl.blendEquation(gl.FUNC_ADD);
                        gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
                    }
                    shader.reset();
                    // If there are entries in the colorData buffer, build and bind it.
                    if (s.colorData.length > 0) {
                        shader.setUniform('hasColor', 1.0);
                        cbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
                        cbuffer.build(s.colorData, 'aColor', 4);
                        cbuffer.bind();
                    }
                    // Set series specific uniforms
                    shader.setColor(color);
                    setXAxis(s.series.xAxis);
                    setYAxis(s.series.yAxis);
                    setThreshold(hasThreshold, translatedThreshold);
                    if (s.drawMode === 'points') {
                        if (options.marker && options.marker.radius) {
                            shader.setPointSize(options.marker.radius * 2.0);
                        }
                        else {
                            shader.setPointSize(1);
                        }
                    }
                    // If set to true, the toPixels translations in the shader
                    // is skipped, i.e it's assumed that the value is a pixel coord.
                    shader.setSkipTranslation(s.skipTranslation);
                    if (s.series.type === 'bubble') {
                        shader.setBubbleUniforms(s.series, s.zMin, s.zMax);
                    }
                    shader.setDrawAsCircle(asCircle[s.series.type] || false);
                    // Do the actual rendering
                    // If the line width is < 0, skip rendering of the lines. See #7833.
                    if (lineWidth > 0 || s.drawMode !== 'line_strip') {
                        for (sindex = 0; sindex < s.segments.length; sindex++) {
                            // if (s.segments[sindex].from < s.segments[sindex].to) {
                            vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, s.drawMode);
                            // }
                        }
                    }
                    if (s.hasMarkers && showMarkers) {
                        if (options.marker && options.marker.radius) {
                            shader.setPointSize(options.marker.radius * 2.0);
                        }
                        else {
                            shader.setPointSize(10);
                        }
                        shader.setDrawAsCircle(true);
                        for (sindex = 0; sindex < s.segments.length; sindex++) {
                            // if (s.segments[sindex].from < s.segments[sindex].to) {
                            vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, 'POINTS');
                            // }
                        }
                    }
                });
                if (settings.debug.timeRendering) {
                    console.timeEnd('gl rendering'); // eslint-disable-line no-console
                }
                if (postRenderCallback) {
                    postRenderCallback();
                }
                flush();
            }
            /**
             * Render the data when ready
             * @private
             */
            function renderWhenReady(chart) {
                clear();
                if (chart.renderer.forExport) {
                    return render(chart);
                }
                if (isInited) {
                    render(chart);
                }
                else {
                    setTimeout(function () {
                        renderWhenReady(chart);
                    }, 1);
                }
            }
            /**
             * Set the viewport size in pixels
             * Creates an orthographic perspective matrix and applies it.
             * @private
             * @param w {Integer} - the width of the viewport
             * @param h {Integer} - the height of the viewport
             */
            function setSize(w, h) {
                // Skip if there's no change, or if we have no valid shader
                if ((width === w && height === h) || !shader) {
                    return;
                }
                width = w;
                height = h;
                shader.bind();
                shader.setPMatrix(orthoMatrix(width, height));
            }
            /**
             * Init OpenGL
             * @private
             * @param canvas {HTMLCanvas} - the canvas to render to
             */
            function init(canvas, noFlush) {
                var i = 0, contexts = [
                    'webgl',
                    'experimental-webgl',
                    'moz-webgl',
                    'webkit-3d'
                ];
                isInited = false;
                if (!canvas) {
                    return false;
                }
                if (settings.debug.timeSetup) {
                    console.time('gl setup'); // eslint-disable-line no-console
                }
                for (; i < contexts.length; i++) {
                    gl = canvas.getContext(contexts[i], {
                    //    premultipliedAlpha: false
                    });
                    if (gl) {
                        break;
                    }
                }
                if (gl) {
                    if (!noFlush) {
                        flush();
                    }
                }
                else {
                    return false;
                }
                gl.enable(gl.BLEND);
                // gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
                gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
                gl.disable(gl.DEPTH_TEST);
                // gl.depthMask(gl.FALSE);
                gl.depthFunc(gl.LESS);
                shader = GLShader(gl); // eslint-disable-line new-cap
                if (!shader) {
                    // We need to abort, there's no shader context
                    return false;
                }
                vbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
                /**
                 * @private
                 */
                function createTexture(name, fn) {
                    var props = {
                        isReady: false,
                        texture: doc.createElement('canvas'),
                        handle: gl.createTexture()
                    }, ctx = props.texture.getContext('2d');
                    textureHandles[name] = props;
                    props.texture.width = 512;
                    props.texture.height = 512;
                    ctx.mozImageSmoothingEnabled = false;
                    ctx.webkitImageSmoothingEnabled = false;
                    ctx.msImageSmoothingEnabled = false;
                    ctx.imageSmoothingEnabled = false;
                    ctx.strokeStyle = 'rgba(255, 255, 255, 0)';
                    ctx.fillStyle = '#FFF';
                    fn(ctx);
                    try {
                        gl.activeTexture(gl.TEXTURE0);
                        gl.bindTexture(gl.TEXTURE_2D, props.handle);
                        // gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
                        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, props.texture);
                        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
                        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
                        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
                        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
                        // gl.generateMipmap(gl.TEXTURE_2D);
                        gl.bindTexture(gl.TEXTURE_2D, null);
                        props.isReady = true;
                    }
                    catch (e) {
                        // silent error
                    }
                }
                // Circle shape
                createTexture('circle', function (ctx) {
                    ctx.beginPath();
                    ctx.arc(256, 256, 256, 0, 2 * Math.PI);
                    ctx.stroke();
                    ctx.fill();
                });
                // Square shape
                createTexture('square', function (ctx) {
                    ctx.fillRect(0, 0, 512, 512);
                });
                // Diamond shape
                createTexture('diamond', function (ctx) {
                    ctx.beginPath();
                    ctx.moveTo(256, 0);
                    ctx.lineTo(512, 256);
                    ctx.lineTo(256, 512);
                    ctx.lineTo(0, 256);
                    ctx.lineTo(256, 0);
                    ctx.fill();
                });
                // Triangle shape
                createTexture('triangle', function (ctx) {
                    ctx.beginPath();
                    ctx.moveTo(0, 512);
                    ctx.lineTo(256, 0);
                    ctx.lineTo(512, 512);
                    ctx.lineTo(0, 512);
                    ctx.fill();
                });
                // Triangle shape (rotated)
                createTexture('triangle-down', function (ctx) {
                    ctx.beginPath();
                    ctx.moveTo(0, 0);
                    ctx.lineTo(256, 512);
                    ctx.lineTo(512, 0);
                    ctx.lineTo(0, 0);
                    ctx.fill();
                });
                isInited = true;
                if (settings.debug.timeSetup) {
                    console.timeEnd('gl setup'); // eslint-disable-line no-console
                }
                return true;
            }
            /**
             * Check if we have a valid OGL context
             * @private
             * @returns {Boolean} - true if the context is valid
             */
            function valid() {
                return gl !== false;
            }
            /**
             * Check if the renderer has been initialized
             * @private
             * @returns {Boolean} - true if it has, false if not
             */
            function inited() {
                return isInited;
            }
            /**
             * @private
             */
            function destroy() {
                flush();
                vbuffer.destroy();
                shader.destroy();
                if (gl) {
                    objEach(textureHandles, function (key) {
                        if (textureHandles[key].handle) {
                            gl.deleteTexture(textureHandles[key].handle);
                        }
                    });
                    gl.canvas.width = 1;
                    gl.canvas.height = 1;
                }
            }
            // /////////////////////////////////////////////////////////////////////////
            exports = {
                allocateBufferForSingleSeries: allocateBufferForSingleSeries,
                pushSeries: pushSeries,
                setSize: setSize,
                inited: inited,
                setThreshold: setThreshold,
                init: init,
                render: renderWhenReady,
                settings: settings,
                valid: valid,
                clear: clear,
                flush: flush,
                setXAxis: setXAxis,
                setYAxis: setYAxis,
                data: data,
                gl: getGL,
                allocateBuffer: allocateBuffer,
                destroy: destroy,
                setOptions: setOptions
            };
            return exports;
        }

        return GLRenderer;
    });
    _registerModule(_modules, 'modules/boost/boost-attach.js', [_modules['parts/Globals.js'], _modules['modules/boost/wgl-renderer.js']], function (H, GLRenderer) {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        var win = H.win, doc = win.document, mainCanvas = doc.createElement('canvas');
        /**
         * Create a canvas + context and attach it to the target
         *
         * @private
         * @function createAndAttachRenderer
         *
         * @param {Highcharts.Chart} chart
         * the chart
         *
         * @param {Highcharts.Series} series
         * the series
         *
         * @return {Highcharts.BoostGLRenderer}
         * the canvas renderer
         */
        function createAndAttachRenderer(chart, series) {
            var width = chart.chartWidth, height = chart.chartHeight, target = chart, targetGroup = chart.seriesGroup || series.group, alpha = 1, foSupported = doc.implementation.hasFeature('www.http://w3.org/TR/SVG11/feature#Extensibility', '1.1');
            if (chart.isChartSeriesBoosting()) {
                target = chart;
            }
            else {
                target = series;
            }
            // Support for foreignObject is flimsy as best.
            // IE does not support it, and Chrome has a bug which messes up
            // the canvas draw order.
            // As such, we force the Image fallback for now, but leaving the
            // actual Canvas path in-place in case this changes in the future.
            foSupported = false;
            if (!target.renderTarget) {
                target.canvas = mainCanvas;
                // Fall back to image tag if foreignObject isn't supported,
                // or if we're exporting.
                if (chart.renderer.forExport || !foSupported) {
                    target.renderTarget = chart.renderer.image('', 0, 0, width, height)
                        .addClass('highcharts-boost-canvas')
                        .add(targetGroup);
                    target.boostClear = function () {
                        target.renderTarget.attr({ href: '' });
                    };
                    target.boostCopy = function () {
                        target.boostResizeTarget();
                        target.renderTarget.attr({
                            href: target.canvas.toDataURL('image/png')
                        });
                    };
                }
                else {
                    target.renderTargetFo = chart.renderer
                        .createElement('foreignObject')
                        .add(targetGroup);
                    target.renderTarget = doc.createElement('canvas');
                    target.renderTargetCtx =
                        target.renderTarget.getContext('2d');
                    target.renderTargetFo.element.appendChild(target.renderTarget);
                    target.boostClear = function () {
                        target.renderTarget.width =
                            target.canvas.width;
                        target.renderTarget.height =
                            target.canvas.height;
                    };
                    target.boostCopy = function () {
                        target.renderTarget.width =
                            target.canvas.width;
                        target.renderTarget.height =
                            target.canvas.height;
                        target.renderTargetCtx
                            .drawImage(target.canvas, 0, 0);
                    };
                }
                target.boostResizeTarget = function () {
                    width = chart.chartWidth;
                    height = chart.chartHeight;
                    (target.renderTargetFo || target.renderTarget)
                        .attr({
                        x: 0,
                        y: 0,
                        width: width,
                        height: height
                    })
                        .css({
                        pointerEvents: 'none',
                        mixedBlendMode: 'normal',
                        opacity: alpha
                    });
                    if (target instanceof H.Chart) {
                        target.markerGroup.translate(chart.plotLeft, chart.plotTop);
                    }
                };
                target.boostClipRect = chart.renderer.clipRect();
                (target.renderTargetFo || target.renderTarget)
                    .clip(target.boostClipRect);
                if (target instanceof H.Chart) {
                    target.markerGroup = target.renderer.g().add(targetGroup);
                    target.markerGroup.translate(series.xAxis.pos, series.yAxis.pos);
                }
            }
            target.canvas.width = width;
            target.canvas.height = height;
            target.boostClipRect.attr(chart.getBoostClipRect(target));
            target.boostResizeTarget();
            target.boostClear();
            if (!target.ogl) {
                target.ogl = GLRenderer(function () {
                    if (target.ogl.settings.debug.timeBufferCopy) {
                        console.time('buffer copy'); // eslint-disable-line no-console
                    }
                    target.boostCopy();
                    if (target.ogl.settings.debug.timeBufferCopy) {
                        console.timeEnd('buffer copy'); // eslint-disable-line no-console
                    }
                });
                if (!target.ogl.init(target.canvas)) {
                    // The OGL renderer couldn't be inited.
                    // This likely means a shader error as we wouldn't get to this point
                    // if there was no WebGL support.
                    H.error('[highcharts boost] - unable to init WebGL renderer');
                }
                // target.ogl.clear();
                target.ogl.setOptions(chart.options.boost || {});
                if (target instanceof H.Chart) {
                    target.ogl.allocateBuffer(chart);
                }
            }
            target.ogl.setSize(width, height);
            return target.ogl;
        }

        return createAndAttachRenderer;
    });
    _registerModule(_modules, 'modules/boost/boost-utils.js', [_modules['parts/Globals.js'], _modules['modules/boost/boostable-map.js'], _modules['modules/boost/boost-attach.js']], function (H, boostableMap, createAndAttachRenderer) {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  This files contains generic utility functions used by the boost module.
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        var win = H.win, doc = win.document, pick = H.pick;
        // This should be a const.
        var CHUNK_SIZE = 3000;
        /**
         * Tolerant max() function.
         *
         * @private
         * @function patientMax
         *
         * @param {...Array<Array<unknown>>} args
         * Max arguments
         *
         * @return {number}
         * Max value
         */
        function patientMax() {
            var args = [];
            for (var _i = 0; _i < arguments.length; _i++) {
                args[_i] = arguments[_i];
            }
            var r = -Number.MAX_VALUE;
            args.forEach(function (t) {
                if (typeof t !== 'undefined' &&
                    t !== null &&
                    typeof t.length !== 'undefined') {
                    // r = r < t.length ? t.length : r;
                    if (t.length > 0) {
                        r = t.length;
                        return true;
                    }
                }
            });
            return r;
        }
        /**
         * Return true if ths boost.enabled option is true
         *
         * @private
         * @function boostEnabled
         *
         * @param {Highcharts.Chart} chart
         * The chart
         *
         * @return {boolean}
         * True, if boost is enabled.
         */
        function boostEnabled(chart) {
            return pick((chart &&
                chart.options &&
                chart.options.boost &&
                chart.options.boost.enabled), true);
        }
        /**
         * Returns true if we should force boosting the chart
         * @private
         * @function shouldForceChartSeriesBoosting
         *
         * @param {Highcharts.Chart} chart
         * The chart to check for forcing on
         *
         * @return {boolean}
         * True, if boosting should be forced.
         */
        function shouldForceChartSeriesBoosting(chart) {
            // If there are more than five series currently boosting,
            // we should boost the whole chart to avoid running out of webgl contexts.
            var sboostCount = 0, canBoostCount = 0, allowBoostForce = pick(chart.options.boost && chart.options.boost.allowForce, true), series;
            if (typeof chart.boostForceChartBoost !== 'undefined') {
                return chart.boostForceChartBoost;
            }
            if (chart.series.length > 1) {
                for (var i = 0; i < chart.series.length; i++) {
                    series = chart.series[i];
                    // Don't count series with boostThreshold set to 0
                    // See #8950
                    // Also don't count if the series is hidden.
                    // See #9046
                    if (series.options.boostThreshold === 0 ||
                        series.visible === false) {
                        continue;
                    }
                    // Don't count heatmap series as they are handled differently.
                    // In the future we should make the heatmap/treemap path compatible
                    // with forcing. See #9636.
                    if (series.type === 'heatmap') {
                        continue;
                    }
                    if (boostableMap[series.type]) {
                        ++canBoostCount;
                    }
                    if (patientMax(series.processedXData, series.options.data, 
                    // series.xData,
                    series.points) >= (series.options.boostThreshold || Number.MAX_VALUE)) {
                        ++sboostCount;
                    }
                }
            }
            chart.boostForceChartBoost = allowBoostForce && ((canBoostCount === chart.series.length &&
                sboostCount > 0) ||
                sboostCount > 5);
            return chart.boostForceChartBoost;
        }
        /* eslint-disable valid-jsdoc */
        /**
         * Performs the actual render if the renderer is
         * attached to the series.
         * @private
         * @param renderer {OGLRenderer} - the renderer
         * @param series {Highcharts.Series} - the series
         */
        function renderIfNotSeriesBoosting(renderer, series, chart) {
            if (renderer &&
                series.renderTarget &&
                series.canvas &&
                !(chart || series.chart).isChartSeriesBoosting()) {
                renderer.render(chart || series.chart);
            }
        }
        /**
         * @private
         */
        function allocateIfNotSeriesBoosting(renderer, series) {
            if (renderer &&
                series.renderTarget &&
                series.canvas &&
                !series.chart.isChartSeriesBoosting()) {
                renderer.allocateBufferForSingleSeries(series);
            }
        }
        /**
         * An "async" foreach loop. Uses a setTimeout to keep the loop from blocking the
         * UI thread.
         *
         * @private
         *
         * @param arr {Array} - the array to loop through
         * @param fn {Function} - the callback to call for each item
         * @param finalFunc {Function} - the callback to call when done
         * @param chunkSize {Number} - the number of iterations per timeout
         * @param i {Number} - the current index
         * @param noTimeout {Boolean} - set to true to skip timeouts
         */
        function eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout) {
            i = i || 0;
            chunkSize = chunkSize || CHUNK_SIZE;
            var threshold = i + chunkSize, proceed = true;
            while (proceed && i < threshold && i < arr.length) {
                proceed = fn(arr[i], i);
                ++i;
            }
            if (proceed) {
                if (i < arr.length) {
                    if (noTimeout) {
                        eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout);
                    }
                    else if (win.requestAnimationFrame) {
                        // If available, do requestAnimationFrame - shaves off a few ms
                        win.requestAnimationFrame(function () {
                            eachAsync(arr, fn, finalFunc, chunkSize, i);
                        });
                    }
                    else {
                        setTimeout(function () {
                            eachAsync(arr, fn, finalFunc, chunkSize, i);
                        });
                    }
                }
                else if (finalFunc) {
                    finalFunc();
                }
            }
        }
        /**
         * Returns true if the current browser supports webgl
         *
         * @private
         * @function hasWebGLSupport
         *
         * @return {boolean}
         */
        function hasWebGLSupport() {
            var i = 0, canvas, contexts = ['webgl', 'experimental-webgl', 'moz-webgl', 'webkit-3d'], context = false;
            if (typeof win.WebGLRenderingContext !== 'undefined') {
                canvas = doc.createElement('canvas');
                for (; i < contexts.length; i++) {
                    try {
                        context = canvas.getContext(contexts[i]);
                        if (typeof context !== 'undefined' && context !== null) {
                            return true;
                        }
                    }
                    catch (e) {
                        // silent error
                    }
                }
            }
            return false;
        }
        /* eslint-disable no-invalid-this */
        /**
         * Used for treemap|heatmap.drawPoints
         *
         * @private
         * @function pointDrawHandler
         *
         * @param {Function} proceed
         *
         * @return {*}
         */
        function pointDrawHandler(proceed) {
            var enabled = true, renderer;
            if (this.chart.options && this.chart.options.boost) {
                enabled = typeof this.chart.options.boost.enabled === 'undefined' ?
                    true :
                    this.chart.options.boost.enabled;
            }
            if (!enabled || !this.isSeriesBoosting) {
                return proceed.call(this);
            }
            this.chart.isBoosting = true;
            // Make sure we have a valid OGL context
            renderer = createAndAttachRenderer(this.chart, this);
            if (renderer) {
                allocateIfNotSeriesBoosting(renderer, this);
                renderer.pushSeries(this);
            }
            renderIfNotSeriesBoosting(renderer, this);
        }
        /* eslint-enable no-invalid-this, valid-jsdoc */
        var funs = {
            patientMax: patientMax,
            boostEnabled: boostEnabled,
            shouldForceChartSeriesBoosting: shouldForceChartSeriesBoosting,
            renderIfNotSeriesBoosting: renderIfNotSeriesBoosting,
            allocateIfNotSeriesBoosting: allocateIfNotSeriesBoosting,
            eachAsync: eachAsync,
            hasWebGLSupport: hasWebGLSupport,
            pointDrawHandler: pointDrawHandler
        };
        // This needs to be fixed.
        H.hasWebGLSupport = hasWebGLSupport;

        return funs;
    });
    _registerModule(_modules, 'modules/boost/boost-init.js', [_modules['parts/Globals.js'], _modules['parts/Utilities.js'], _modules['modules/boost/boost-utils.js'], _modules['modules/boost/boost-attach.js']], function (H, U, butils, createAndAttachRenderer) {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        var extend = U.extend, wrap = U.wrap;
        var addEvent = H.addEvent, fireEvent = H.fireEvent, Series = H.Series, seriesTypes = H.seriesTypes, noop = function () { }, eachAsync = butils.eachAsync, pointDrawHandler = butils.pointDrawHandler, allocateIfNotSeriesBoosting = butils.allocateIfNotSeriesBoosting, renderIfNotSeriesBoosting = butils.renderIfNotSeriesBoosting, shouldForceChartSeriesBoosting = butils.shouldForceChartSeriesBoosting, index;
        /* eslint-disable valid-jsdoc */
        /**
         * Initialize the boot module.
         *
         * @private
         * @return {void}
         */
        function init() {
            extend(Series.prototype, {
                /**
                 * @private
                 * @function Highcharts.Series#renderCanvas
                 */
                renderCanvas: function () {
                    var series = this, options = series.options || {}, renderer = false, chart = series.chart, xAxis = this.xAxis, yAxis = this.yAxis, xData = options.xData || series.processedXData, yData = options.yData || series.processedYData, rawData = options.data, xExtremes = xAxis.getExtremes(), xMin = xExtremes.min, xMax = xExtremes.max, yExtremes = yAxis.getExtremes(), yMin = yExtremes.min, yMax = yExtremes.max, pointTaken = {}, lastClientX, sampling = !!series.sampling, points, enableMouseTracking = options.enableMouseTracking !== false, threshold = options.threshold, yBottom = yAxis.getThreshold(threshold), isRange = series.pointArrayMap &&
                        series.pointArrayMap.join(',') === 'low,high', isStacked = !!options.stacking, cropStart = series.cropStart || 0, requireSorting = series.requireSorting, useRaw = !xData, minVal, maxVal, minI, maxI, boostOptions, compareX = options.findNearestPointBy === 'x', xDataFull = (this.xData ||
                        this.options.xData ||
                        this.processedXData ||
                        false), addKDPoint = function (clientX, plotY, i) {
                        // We need to do ceil on the clientX to make things
                        // snap to pixel values. The renderer will frequently
                        // draw stuff on "sub-pixels".
                        clientX = Math.ceil(clientX);
                        // Shaves off about 60ms compared to repeated concatenation
                        index = compareX ? clientX : clientX + ',' + plotY;
                        // The k-d tree requires series points.
                        // Reduce the amount of points, since the time to build the
                        // tree increases exponentially.
                        if (enableMouseTracking && !pointTaken[index]) {
                            pointTaken[index] = true;
                            if (chart.inverted) {
                                clientX = xAxis.len - clientX;
                                plotY = yAxis.len - plotY;
                            }
                            points.push({
                                x: xDataFull ? xDataFull[cropStart + i] : false,
                                clientX: clientX,
                                plotX: clientX,
                                plotY: plotY,
                                i: cropStart + i
                            });
                        }
                    };
                    // Get or create the renderer
                    renderer = createAndAttachRenderer(chart, series);
                    chart.isBoosting = true;
                    boostOptions = renderer.settings;
                    if (!this.visible) {
                        return;
                    }
                    // If we are zooming out from SVG mode, destroy the graphics
                    if (this.points || this.graph) {
                        this.animate = null;
                        this.destroyGraphics();
                    }
                    // If we're rendering per. series we should create the marker groups
                    // as usual.
                    if (!chart.isChartSeriesBoosting()) {
                        // If all series were boosting, but are not anymore
                        // restore private markerGroup
                        if (this.markerGroup === chart.markerGroup) {
                            this.markerGroup = void 0;
                        }
                        this.markerGroup = series.plotGroup('markerGroup', 'markers', true, 1, chart.seriesGroup);
                    }
                    else {
                        // If series has a private markeGroup, remove that
                        // and use common markerGroup
                        if (this.markerGroup &&
                            this.markerGroup !== chart.markerGroup) {
                            this.markerGroup.destroy();
                        }
                        // Use a single group for the markers
                        this.markerGroup = chart.markerGroup;
                        // When switching from chart boosting mode, destroy redundant
                        // series boosting targets
                        if (this.renderTarget) {
                            this.renderTarget = this.renderTarget.destroy();
                        }
                    }
                    points = this.points = [];
                    // Do not start building while drawing
                    series.buildKDTree = noop;
                    if (renderer) {
                        allocateIfNotSeriesBoosting(renderer, this);
                        renderer.pushSeries(series);
                        // Perform the actual renderer if we're on series level
                        renderIfNotSeriesBoosting(renderer, this, chart);
                    }
                    /**
                     * This builds the KD-tree
                     * @private
                     */
                    function processPoint(d, i) {
                        var x, y, clientX, plotY, isNull, low = false, chartDestroyed = typeof chart.index === 'undefined', isYInside = true;
                        if (!chartDestroyed) {
                            if (useRaw) {
                                x = d[0];
                                y = d[1];
                            }
                            else {
                                x = d;
                                y = yData[i];
                            }
                            // Resolve low and high for range series
                            if (isRange) {
                                if (useRaw) {
                                    y = d.slice(1, 3);
                                }
                                low = y[0];
                                y = y[1];
                            }
                            else if (isStacked) {
                                x = d.x;
                                y = d.stackY;
                                low = y - d.y;
                            }
                            isNull = y === null;
                            // Optimize for scatter zooming
                            if (!requireSorting) {
                                isYInside = y >= yMin && y <= yMax;
                            }
                            if (!isNull && x >= xMin && x <= xMax && isYInside) {
                                clientX = xAxis.toPixels(x, true);
                                if (sampling) {
                                    if (typeof minI === 'undefined' ||
                                        clientX === lastClientX) {
                                        if (!isRange) {
                                            low = y;
                                        }
                                        if (typeof maxI === 'undefined' ||
                                            y > maxVal) {
                                            maxVal = y;
                                            maxI = i;
                                        }
                                        if (typeof minI === 'undefined' ||
                                            low < minVal) {
                                            minVal = low;
                                            minI = i;
                                        }
                                    }
                                    // Add points and reset
                                    if (clientX !== lastClientX) {
                                        // maxI is number too:
                                        if (typeof minI !== 'undefined') {
                                            plotY =
                                                yAxis.toPixels(maxVal, true);
                                            yBottom =
                                                yAxis.toPixels(minVal, true);
                                            addKDPoint(clientX, plotY, maxI);
                                            if (yBottom !== plotY) {
                                                addKDPoint(clientX, yBottom, minI);
                                            }
                                        }
                                        minI = maxI = void 0;
                                        lastClientX = clientX;
                                    }
                                }
                                else {
                                    plotY = Math.ceil(yAxis.toPixels(y, true));
                                    addKDPoint(clientX, plotY, i);
                                }
                            }
                        }
                        return !chartDestroyed;
                    }
                    /**
                     * @private
                     */
                    function doneProcessing() {
                        fireEvent(series, 'renderedCanvas');
                        // Go back to prototype, ready to build
                        delete series.buildKDTree;
                        series.buildKDTree();
                        if (boostOptions.debug.timeKDTree) {
                            console.timeEnd('kd tree building'); // eslint-disable-line no-console
                        }
                    }
                    // Loop over the points to build the k-d tree - skip this if
                    // exporting
                    if (!chart.renderer.forExport) {
                        if (boostOptions.debug.timeKDTree) {
                            console.time('kd tree building'); // eslint-disable-line no-console
                        }
                        eachAsync(isStacked ? series.data : (xData || rawData), processPoint, doneProcessing);
                    }
                }
            });
            /*
             * We need to handle heatmaps separatly, since we can't perform the
             * size/color calculations in the shader easily.
             *
             * This likely needs future optimization.
             */
            ['heatmap', 'treemap'].forEach(function (t) {
                if (seriesTypes[t]) {
                    wrap(seriesTypes[t].prototype, 'drawPoints', pointDrawHandler);
                }
            });
            /* eslint-disable no-invalid-this */
            if (seriesTypes.bubble) {
                // By default, the bubble series does not use the KD-tree, so force it
                // to.
                delete seriesTypes.bubble.prototype.buildKDTree;
                // seriesTypes.bubble.prototype.directTouch = false;
                // Needed for markers to work correctly
                wrap(seriesTypes.bubble.prototype, 'markerAttribs', function (proceed) {
                    if (this.isSeriesBoosting) {
                        return false;
                    }
                    return proceed.apply(this, [].slice.call(arguments, 1));
                });
            }
            seriesTypes.scatter.prototype.fill = true;
            extend(seriesTypes.area.prototype, {
                fill: true,
                fillOpacity: true,
                sampling: true
            });
            extend(seriesTypes.column.prototype, {
                fill: true,
                sampling: true
            });
            // Take care of the canvas blitting
            H.Chart.prototype.callbacks.push(function (chart) {
                /**
                 * Convert chart-level canvas to image.
                 * @private
                 */
                function canvasToSVG() {
                    if (chart.ogl && chart.isChartSeriesBoosting()) {
                        chart.ogl.render(chart);
                    }
                }
                /**
                 * Clear chart-level canvas.
                 * @private
                 */
                function preRender() {
                    // Reset force state
                    chart.boostForceChartBoost = void 0;
                    chart.boostForceChartBoost = shouldForceChartSeriesBoosting(chart);
                    chart.isBoosting = false;
                    if (!chart.isChartSeriesBoosting() && chart.didBoost) {
                        chart.didBoost = false;
                    }
                    // Clear the canvas
                    if (chart.boostClear) {
                        chart.boostClear();
                    }
                    if (chart.canvas && chart.ogl && chart.isChartSeriesBoosting()) {
                        chart.didBoost = true;
                        // Allocate
                        chart.ogl.allocateBuffer(chart);
                    }
                    // see #6518 + #6739
                    if (chart.markerGroup &&
                        chart.xAxis &&
                        chart.xAxis.length > 0 &&
                        chart.yAxis &&
                        chart.yAxis.length > 0) {
                        chart.markerGroup.translate(chart.xAxis[0].pos, chart.yAxis[0].pos);
                    }
                }
                addEvent(chart, 'predraw', preRender);
                addEvent(chart, 'render', canvasToSVG);
                // addEvent(chart, 'zoom', function () {
                //     chart.boostForceChartBoost =
                //         shouldForceChartSeriesBoosting(chart);
                // });
            });
            /* eslint-enable no-invalid-this */
        }

        return init;
    });
    _registerModule(_modules, 'modules/boost/boost-overrides.js', [_modules['parts/Globals.js'], _modules['parts/Utilities.js'], _modules['modules/boost/boost-utils.js'], _modules['modules/boost/boostables.js'], _modules['modules/boost/boostable-map.js']], function (H, U, butils, boostable, boostableMap) {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        var isNumber = U.isNumber, wrap = U.wrap;
        var boostEnabled = butils.boostEnabled, shouldForceChartSeriesBoosting = butils.shouldForceChartSeriesBoosting, Chart = H.Chart, Series = H.Series, Point = H.Point, seriesTypes = H.seriesTypes, addEvent = H.addEvent, pick = H.pick, plotOptions = H.getOptions().plotOptions;
        /**
         * Returns true if the chart is in series boost mode.
         *
         * @function Highcharts.Chart#isChartSeriesBoosting
         *
         * @param {Highcharts.Chart} chart
         *        the chart to check
         *
         * @return {boolean}
         *         true if the chart is in series boost mode
         */
        Chart.prototype.isChartSeriesBoosting = function () {
            var isSeriesBoosting, threshold = pick(this.options.boost && this.options.boost.seriesThreshold, 50);
            isSeriesBoosting = threshold <= this.series.length ||
                shouldForceChartSeriesBoosting(this);
            return isSeriesBoosting;
        };
        /* eslint-disable valid-jsdoc */
        /**
         * Get the clip rectangle for a target, either a series or the chart. For the
         * chart, we need to consider the maximum extent of its Y axes, in case of
         * Highstock panes and navigator.
         *
         * @private
         * @function Highcharts.Chart#getBoostClipRect
         *
         * @param {Highcharts.Chart} target
         *
         * @return {Highcharts.BBoxObject}
         */
        Chart.prototype.getBoostClipRect = function (target) {
            var clipBox = {
                x: this.plotLeft,
                y: this.plotTop,
                width: this.plotWidth,
                height: this.plotHeight
            };
            if (target === this) {
                this.yAxis.forEach(function (yAxis) {
                    clipBox.y = Math.min(yAxis.pos, clipBox.y);
                    clipBox.height = Math.max(yAxis.pos - this.plotTop + yAxis.len, clipBox.height);
                }, this);
            }
            return clipBox;
        };
        /**
         * Return a full Point object based on the index.
         * The boost module uses stripped point objects for performance reasons.
         *
         * @function Highcharts.Series#getPoint
         *
         * @param {object|Highcharts.Point} boostPoint
         *        A stripped-down point object
         *
         * @return {Highcharts.Point}
         *         A Point object as per http://api.highcharts.com/highcharts#Point
         */
        Series.prototype.getPoint = function (boostPoint) {
            var point = boostPoint, xData = (this.xData || this.options.xData || this.processedXData ||
                false);
            if (boostPoint && !(boostPoint instanceof this.pointClass)) {
                point = (new this.pointClass()).init(// eslint-disable-line new-cap
                this, this.options.data[boostPoint.i], xData ? xData[boostPoint.i] : void 0);
                point.category = pick(this.xAxis.categories ?
                    this.xAxis.categories[point.x] :
                    point.x, // @todo simplify
                point.x);
                point.dist = boostPoint.dist;
                point.distX = boostPoint.distX;
                point.plotX = boostPoint.plotX;
                point.plotY = boostPoint.plotY;
                point.index = boostPoint.i;
            }
            return point;
        };
        /* eslint-disable no-invalid-this */
        // Return a point instance from the k-d-tree
        wrap(Series.prototype, 'searchPoint', function (proceed) {
            return this.getPoint(proceed.apply(this, [].slice.call(arguments, 1)));
        });
        // For inverted series, we need to swap X-Y values before running base methods
        wrap(Point.prototype, 'haloPath', function (proceed) {
            var halo, point = this, series = point.series, chart = series.chart, plotX = point.plotX, plotY = point.plotY, inverted = chart.inverted;
            if (series.isSeriesBoosting && inverted) {
                point.plotX = series.yAxis.len - plotY;
                point.plotY = series.xAxis.len - plotX;
            }
            halo = proceed.apply(this, Array.prototype.slice.call(arguments, 1));
            if (series.isSeriesBoosting && inverted) {
                point.plotX = plotX;
                point.plotY = plotY;
            }
            return halo;
        });
        wrap(Series.prototype, 'markerAttribs', function (proceed, point) {
            var attribs, series = this, chart = series.chart, plotX = point.plotX, plotY = point.plotY, inverted = chart.inverted;
            if (series.isSeriesBoosting && inverted) {
                point.plotX = series.yAxis.len - plotY;
                point.plotY = series.xAxis.len - plotX;
            }
            attribs = proceed.apply(this, Array.prototype.slice.call(arguments, 1));
            if (series.isSeriesBoosting && inverted) {
                point.plotX = plotX;
                point.plotY = plotY;
            }
            return attribs;
        });
        /*
         * Extend series.destroy to also remove the fake k-d-tree points (#5137).
         * Normally this is handled by Series.destroy that calls Point.destroy,
         * but the fake search points are not registered like that.
         */
        addEvent(Series, 'destroy', function () {
            var series = this, chart = series.chart;
            if (chart.markerGroup === series.markerGroup) {
                series.markerGroup = null;
            }
            if (chart.hoverPoints) {
                chart.hoverPoints = chart.hoverPoints.filter(function (point) {
                    return point.series === series;
                });
            }
            if (chart.hoverPoint && chart.hoverPoint.series === series) {
                chart.hoverPoint = null;
            }
        });
        /*
         * Do not compute extremes when min and max are set.
         * If we use this in the core, we can add the hook
         * to hasExtremes to the methods directly.
         */
        wrap(Series.prototype, 'getExtremes', function (proceed) {
            if (!this.isSeriesBoosting || (!this.hasExtremes || !this.hasExtremes())) {
                return proceed.apply(this, Array.prototype.slice.call(arguments, 1));
            }
        });
        /*
         * Override a bunch of methods the same way. If the number of points is
         * below the threshold, run the original method. If not, check for a
         * canvas version or do nothing.
         *
         * Note that we're not overriding any of these for heatmaps.
         */
        [
            'translate',
            'generatePoints',
            'drawTracker',
            'drawPoints',
            'render'
        ].forEach(function (method) {
            /**
             * @private
             */
            function branch(proceed) {
                var letItPass = this.options.stacking &&
                    (method === 'translate' || method === 'generatePoints');
                if (!this.isSeriesBoosting ||
                    letItPass ||
                    !boostEnabled(this.chart) ||
                    this.type === 'heatmap' ||
                    this.type === 'treemap' ||
                    !boostableMap[this.type] ||
                    this.options.boostThreshold === 0) {
                    proceed.call(this);
                    // If a canvas version of the method exists, like renderCanvas(), run
                }
                else if (this[method + 'Canvas']) {
                    this[method + 'Canvas']();
                }
            }
            wrap(Series.prototype, method, branch);
            // A special case for some types - their translate method is already wrapped
            if (method === 'translate') {
                [
                    'column',
                    'bar',
                    'arearange',
                    'columnrange',
                    'heatmap',
                    'treemap'
                ].forEach(function (type) {
                    if (seriesTypes[type]) {
                        wrap(seriesTypes[type].prototype, method, branch);
                    }
                });
            }
        });
        // If the series is a heatmap or treemap, or if the series is not boosting
        // do the default behaviour. Otherwise, process if the series has no extremes.
        wrap(Series.prototype, 'processData', function (proceed) {
            var series = this, dataToMeasure = this.options.data, firstPoint;
            /**
             * Used twice in this function, first on this.options.data, the second
             * time it runs the check again after processedXData is built.
             * @private
             * @todo Check what happens with data grouping
             */
            function getSeriesBoosting(data) {
                return series.chart.isChartSeriesBoosting() || ((data ? data.length : 0) >=
                    (series.options.boostThreshold || Number.MAX_VALUE));
            }
            if (boostEnabled(this.chart) && boostableMap[this.type]) {
                // If there are no extremes given in the options, we also need to
                // process the data to read the data extremes. If this is a heatmap, do
                // default behaviour.
                if (!getSeriesBoosting(dataToMeasure) || // First pass with options.data
                    this.type === 'heatmap' ||
                    this.type === 'treemap' ||
                    this.options.stacking || // processedYData for the stack (#7481)
                    !this.hasExtremes ||
                    !this.hasExtremes(true)) {
                    proceed.apply(this, Array.prototype.slice.call(arguments, 1));
                    dataToMeasure = this.processedXData;
                }
                // Set the isBoosting flag, second pass with processedXData to see if we
                // have zoomed.
                this.isSeriesBoosting = getSeriesBoosting(dataToMeasure);
                // Enter or exit boost mode
                if (this.isSeriesBoosting) {
                    // Force turbo-mode:
                    firstPoint = this.getFirstValidPoint(this.options.data);
                    if (!isNumber(firstPoint) && !H.isArray(firstPoint)) {
                        H.error(12, false, this.chart);
                    }
                    this.enterBoost();
                }
                else if (this.exitBoost) {
                    this.exitBoost();
                }
                // The series type is not boostable
            }
            else {
                proceed.apply(this, Array.prototype.slice.call(arguments, 1));
            }
        });
        addEvent(Series, 'hide', function () {
            if (this.canvas && this.renderTarget) {
                if (this.ogl) {
                    this.ogl.clear();
                }
                this.boostClear();
            }
        });
        /**
         * Enter boost mode and apply boost-specific properties.
         *
         * @function Highcharts.Series#enterBoost
         */
        Series.prototype.enterBoost = function () {
            this.alteredByBoost = [];
            // Save the original values, including whether it was an own property or
            // inherited from the prototype.
            ['allowDG', 'directTouch', 'stickyTracking'].forEach(function (prop) {
                this.alteredByBoost.push({
                    prop: prop,
                    val: this[prop],
                    own: Object.hasOwnProperty.call(this, prop)
                });
            }, this);
            this.allowDG = false;
            this.directTouch = false;
            this.stickyTracking = true;
            // Once we've been in boost mode, we don't want animation when returning to
            // vanilla mode.
            this.animate = null;
            // Hide series label if any
            if (this.labelBySeries) {
                this.labelBySeries = this.labelBySeries.destroy();
            }
        };
        /**
         * Exit from boost mode and restore non-boost properties.
         *
         * @function Highcharts.Series#exitBoost
         */
        Series.prototype.exitBoost = function () {
            // Reset instance properties and/or delete instance properties and go back
            // to prototype
            (this.alteredByBoost || []).forEach(function (setting) {
                if (setting.own) {
                    this[setting.prop] = setting.val;
                }
                else {
                    // Revert to prototype
                    delete this[setting.prop];
                }
            }, this);
            // Clear previous run
            if (this.boostClear) {
                this.boostClear();
            }
        };
        /**
         * @private
         * @function Highcharts.Series#hasExtremes
         *
         * @param {boolean} checkX
         *
         * @return {boolean}
         */
        Series.prototype.hasExtremes = function (checkX) {
            var options = this.options, data = options.data, xAxis = this.xAxis && this.xAxis.options, yAxis = this.yAxis && this.yAxis.options, colorAxis = this.colorAxis && this.colorAxis.options;
            return data.length > (options.boostThreshold || Number.MAX_VALUE) &&
                // Defined yAxis extremes
                isNumber(yAxis.min) &&
                isNumber(yAxis.max) &&
                // Defined (and required) xAxis extremes
                (!checkX ||
                    (isNumber(xAxis.min) && isNumber(xAxis.max))) &&
                // Defined (e.g. heatmap) colorAxis extremes
                (!colorAxis ||
                    (isNumber(colorAxis.min) && isNumber(colorAxis.max)));
        };
        /**
         * If implemented in the core, parts of this can probably be
         * shared with other similar methods in Highcharts.
         *
         * @function Highcharts.Series#destroyGraphics
         */
        Series.prototype.destroyGraphics = function () {
            var series = this, points = this.points, point, i;
            if (points) {
                for (i = 0; i < points.length; i = i + 1) {
                    point = points[i];
                    if (point && point.destroyElements) {
                        point.destroyElements(); // #7557
                    }
                }
            }
            ['graph', 'area', 'tracker'].forEach(function (prop) {
                if (series[prop]) {
                    series[prop] = series[prop].destroy();
                }
            });
        };
        // Set default options
        boostable.forEach(function (type) {
            if (plotOptions[type]) {
                plotOptions[type].boostThreshold = 5000;
                plotOptions[type].boostData = [];
                seriesTypes[type].prototype.fillOpacity = true;
            }
        });

    });
    _registerModule(_modules, 'modules/boost/named-colors.js', [_modules['parts/Globals.js']], function (H) {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        var Color = H.Color;
        // Register color names since GL can't render those directly.
        // TODO: When supporting modern syntax, make this a const and a named export
        var defaultHTMLColorMap = {
            aliceblue: '#f0f8ff',
            antiquewhite: '#faebd7',
            aqua: '#00ffff',
            aquamarine: '#7fffd4',
            azure: '#f0ffff',
            beige: '#f5f5dc',
            bisque: '#ffe4c4',
            black: '#000000',
            blanchedalmond: '#ffebcd',
            blue: '#0000ff',
            blueviolet: '#8a2be2',
            brown: '#a52a2a',
            burlywood: '#deb887',
            cadetblue: '#5f9ea0',
            chartreuse: '#7fff00',
            chocolate: '#d2691e',
            coral: '#ff7f50',
            cornflowerblue: '#6495ed',
            cornsilk: '#fff8dc',
            crimson: '#dc143c',
            cyan: '#00ffff',
            darkblue: '#00008b',
            darkcyan: '#008b8b',
            darkgoldenrod: '#b8860b',
            darkgray: '#a9a9a9',
            darkgreen: '#006400',
            darkkhaki: '#bdb76b',
            darkmagenta: '#8b008b',
            darkolivegreen: '#556b2f',
            darkorange: '#ff8c00',
            darkorchid: '#9932cc',
            darkred: '#8b0000',
            darksalmon: '#e9967a',
            darkseagreen: '#8fbc8f',
            darkslateblue: '#483d8b',
            darkslategray: '#2f4f4f',
            darkturquoise: '#00ced1',
            darkviolet: '#9400d3',
            deeppink: '#ff1493',
            deepskyblue: '#00bfff',
            dimgray: '#696969',
            dodgerblue: '#1e90ff',
            feldspar: '#d19275',
            firebrick: '#b22222',
            floralwhite: '#fffaf0',
            forestgreen: '#228b22',
            fuchsia: '#ff00ff',
            gainsboro: '#dcdcdc',
            ghostwhite: '#f8f8ff',
            gold: '#ffd700',
            goldenrod: '#daa520',
            gray: '#808080',
            green: '#008000',
            greenyellow: '#adff2f',
            honeydew: '#f0fff0',
            hotpink: '#ff69b4',
            indianred: '#cd5c5c',
            indigo: '#4b0082',
            ivory: '#fffff0',
            khaki: '#f0e68c',
            lavender: '#e6e6fa',
            lavenderblush: '#fff0f5',
            lawngreen: '#7cfc00',
            lemonchiffon: '#fffacd',
            lightblue: '#add8e6',
            lightcoral: '#f08080',
            lightcyan: '#e0ffff',
            lightgoldenrodyellow: '#fafad2',
            lightgrey: '#d3d3d3',
            lightgreen: '#90ee90',
            lightpink: '#ffb6c1',
            lightsalmon: '#ffa07a',
            lightseagreen: '#20b2aa',
            lightskyblue: '#87cefa',
            lightslateblue: '#8470ff',
            lightslategray: '#778899',
            lightsteelblue: '#b0c4de',
            lightyellow: '#ffffe0',
            lime: '#00ff00',
            limegreen: '#32cd32',
            linen: '#faf0e6',
            magenta: '#ff00ff',
            maroon: '#800000',
            mediumaquamarine: '#66cdaa',
            mediumblue: '#0000cd',
            mediumorchid: '#ba55d3',
            mediumpurple: '#9370d8',
            mediumseagreen: '#3cb371',
            mediumslateblue: '#7b68ee',
            mediumspringgreen: '#00fa9a',
            mediumturquoise: '#48d1cc',
            mediumvioletred: '#c71585',
            midnightblue: '#191970',
            mintcream: '#f5fffa',
            mistyrose: '#ffe4e1',
            moccasin: '#ffe4b5',
            navajowhite: '#ffdead',
            navy: '#000080',
            oldlace: '#fdf5e6',
            olive: '#808000',
            olivedrab: '#6b8e23',
            orange: '#ffa500',
            orangered: '#ff4500',
            orchid: '#da70d6',
            palegoldenrod: '#eee8aa',
            palegreen: '#98fb98',
            paleturquoise: '#afeeee',
            palevioletred: '#d87093',
            papayawhip: '#ffefd5',
            peachpuff: '#ffdab9',
            peru: '#cd853f',
            pink: '#ffc0cb',
            plum: '#dda0dd',
            powderblue: '#b0e0e6',
            purple: '#800080',
            red: '#ff0000',
            rosybrown: '#bc8f8f',
            royalblue: '#4169e1',
            saddlebrown: '#8b4513',
            salmon: '#fa8072',
            sandybrown: '#f4a460',
            seagreen: '#2e8b57',
            seashell: '#fff5ee',
            sienna: '#a0522d',
            silver: '#c0c0c0',
            skyblue: '#87ceeb',
            slateblue: '#6a5acd',
            slategray: '#708090',
            snow: '#fffafa',
            springgreen: '#00ff7f',
            steelblue: '#4682b4',
            tan: '#d2b48c',
            teal: '#008080',
            thistle: '#d8bfd8',
            tomato: '#ff6347',
            turquoise: '#40e0d0',
            violet: '#ee82ee',
            violetred: '#d02090',
            wheat: '#f5deb3',
            white: '#ffffff',
            whitesmoke: '#f5f5f5',
            yellow: '#ffff00',
            yellowgreen: '#9acd32'
        };
        Color.prototype.names = defaultHTMLColorMap;

        return defaultHTMLColorMap;
    });
    _registerModule(_modules, 'modules/boost/boost.js', [_modules['parts/Globals.js'], _modules['modules/boost/boost-utils.js'], _modules['modules/boost/boost-init.js']], function (H, butils, init) {
        /* *
         *
         *  Copyright (c) 2019-2019 Highsoft AS
         *
         *  Boost module: stripped-down renderer for higher performance
         *
         *  License: highcharts.com/license
         *
         *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
         *
         * */
        // These need to be fixed when we support named imports
        var hasWebGLSupport = butils.hasWebGLSupport;
        if (!hasWebGLSupport()) {
            if (typeof H.initCanvasBoost !== 'undefined') {
                // Fallback to canvas boost
                H.initCanvasBoost();
            }
            else {
                H.error(26);
            }
        }
        else {
            // WebGL support is alright, and we're good to go.
            init();
        }

    });
    _registerModule(_modules, 'masters/modules/boost.src.js', [], function () {


        /* *
         * Options for the Boost module. The Boost module allows certain series types
         * to be rendered by WebGL instead of the default SVG. This allows hundreds of
         * thousands of data points to be rendered in milliseconds. In addition to the
         * WebGL rendering it saves time by skipping processing and inspection of the
         * data wherever possible. This introduces some limitations to what features are
         * available in boost mode. See [the docs](
         * https://www.highcharts.com/docs/advanced-chart-features/boost-module) for
         * details.
         *
         * In addition to the global `boost` option, each series has a
         * [boostThreshold](#plotOptions.series.boostThreshold) that defines when the
         * boost should kick in.
         *
         * Requires the `modules/boost.js` module.
         *
         * @sample {highstock} highcharts/boost/line-series-heavy-stock
         *         Stock chart
         * @sample {highstock} highcharts/boost/line-series-heavy-dynamic
         *         Dynamic stock chart
         * @sample highcharts/boost/line
         *         Line chart
         * @sample highcharts/boost/line-series-heavy
         *         Line chart with hundreds of series
         * @sample highcharts/boost/scatter
         *         Scatter chart
         * @sample highcharts/boost/area
         *         Area chart
         * @sample highcharts/boost/arearange
         *         Area range chart
         * @sample highcharts/boost/column
         *         Column chart
         * @sample highcharts/boost/columnrange
         *         Column range chart
         * @sample highcharts/boost/bubble
         *         Bubble chart
         * @sample highcharts/boost/heatmap
         *         Heat map
         * @sample highcharts/boost/treemap
         *         Tree map
         *
         * @product   highcharts highstock
         * @apioption boost
         * */


    });
}));